Super Giant Monster Showdown: Cybernetic Attachments
BGG rating
6.6

Expansion for Super Giant Monster Showdown

Super Giant Monster Showdown: Cybernetic Attachments

2000

Rules assistance for Super Giant Monster Showdown: Cybernetic Attachments

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 10+
  • Complexity 1.8/5

Rules assistant for Super Giant Monster Showdown: Cybernetic Attachments

What would you like to know?

Answers come from the official rulebook, with the page to check.

Super Giant Monster Showdown: Cybernetic Attachments is an expansion for Super Giant Monster Showdown released in 2000 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Alex Strang and its main mechanics are Variable Player Powers and Modular Board.

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About the game

The "Cybernetic Attachments" expansion set for "Super Giant Monster Showdown" adds approximately 190 new cards for use with the base game. If you've created your monster all the way to its Power Sources and still find it lacking "oomph", a new set of cards called Cybernetic Attachments can be used to augment Monsters during the creation phase with wheels, cannons, lasers, the ability to emit drones, heavy duty armor, signal jammers (for controlling an opponent's Defense Units) and more. Each Cybernetic Attachment card functions as a body part, 1 unit of Cyber-Power (like the power sources from the base game, Gaia,Alien,Chemical,Radiation,Fire,Electricity), and 2 points of Armor! These account for 90 of the new cards, the other 100 consist of new Bio, Physical Modifiers, Powers, Map, and Event cards. Also included are some new rules (the "Monster Challenge"), and new attack types ("Sticking Holds" and "Life Drain").

Questions and answers

Super Giant Monster Showdown: Cybernetic Attachments supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.