
- BGG rank
- BGG #791
- BGG rating
- 7.4
Sub Terra
- 1–6 players
- 60 min
- Complexity 2.1/5
- 2017

Rules assistance for Super Hazard Quest: New Bosses
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Hazard Quest: New Bosses is an expansion for Super Hazard Quest released in 2017 for 2–8 players, 15–90 minutes per game, and ages 10 and up. It was designed by Mike Mendizabal and its main mechanics are Variable Player Powers, Take That, and Point to Point Movement.
Our New Bosses expansion features 5 new Dungeon Cards to expand the game board further. New Mini Bosses means a new way to win and a boss prize that can give players another advantage. This expansion also features an completely new Underwater level with artwork not seen in any of the original dungeon cards.
Super Hazard Quest: New Bosses supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Hazard Quest: New Bosses is 15–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Hazard Quest: New Bosses for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Hazard Quest: New Bosses belongs to these categories: Card Game, Exploration, and Maze. Its main mechanics are Variable Player Powers, Take That, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Hazard Quest: New Bosses are: Mike Mendizabal. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Hazard Quest: New Bosses as an expansion for Super Hazard Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Super Hazard Quest to use it. Check that your edition of Super Hazard Quest is compatible, as some expansions were revised between editions.