
- BGG rank
- BGG #17,119
- BGG rating
- 7.3
BARPIG: After Hours
- 3–7 players
- 30–75 min
- 2019

Rules assistance for Super Story War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Story War is an expansion for Story War released in 2014 for 3–8 players, 20 minutes per game, and ages 8 and up. It was designed by Tom McLean and Brad O'Farrell and its main mechanics are Hand Management, Storytelling, and Role Playing.
From the box: "Super Story War is a hilarious party game where 3 to 8 players battle each other by telling stories, referencing pop culture, and making stuff up! Play as a character like a Pirate, a Detective or a Mad Scientist. Each card is only as powerful as the story you build around it. No numbers, no dice, just your imagination! Super Story War is designed to be played on its own, but the cards can be shuffled with other volumes of Story War for even crazier match-ups!" In each round of play, one player is considered to be the Judge. The Judge draws a Battlefield card, that determines where the battles will take place. The other players split into teams, and play Warrior cards from their hand onto the table. Then the battle commences, with players on each team using their imagination to tell the Judge why their warriors would win in a fight against their opponents, or how they would defend against their opponents' attacks. Examples from the rulebook: "Police Dog reads you your rights!" "But the Ninja vanishes into the shadows!" The Judge is the final arbiter of what is and isn't permissible, and also decides any challenges. Players can also use Item cards from their hand to add more collateral to the fight ("Alien uses this Jetpack to escape!"). When one team is completely defeated, or when the Judge is ready to rule in one side's favor, the round is over. Winning teams keep their used Warriors as victory cards. The game ends when everyone has had a chance to be the Judge once or twice (depending on the number of players), and the teams with the most victory cards is the winner.
Super Story War supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Story War is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Story War for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Story War belongs to these categories: Card Game and Party Game. Its main mechanics are Hand Management, Storytelling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Story War are: Tom McLean and Brad O'Farrell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Story War as an expansion for Story War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Story War to use it. Check that your edition of Story War is compatible, as some expansions were revised between editions.