
- BGG rank
- BGG #3,458
- BGG rating
- 7.5
Full Metal Planète
- 2–4 players
- 90 min
- Complexity 3.1/5
- 1988

1985
Rules assistance for SuperGang
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
SuperGang is a board game released in 1985 for 3–5 players, 120 minutes per game, and ages 10 and up. It was designed by Gérard Delfanti, Pascal Trigaux, and Gérard Mathieu and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling.
In SuperGang, each player is the godfather of a Mafia team composed of three gangsters: the killer, the dealer and the vamp (femme fatale). The object of the game is to own one complete suburb of the town or be the last surviving gang. A variant propose to a fifth player to have the cops with the objective of sending every gang in prison. You can steal money in the street, deal drugs, vamp the characters of other players, buy/racket/rob shops or kill other characters, shopkeepers or cops. The killer has a bonus to kill, the femme fatale can vamp characters and the dealer is the only one who can deal (of course). Cops are played by the player whose turn it is (so cops move each turn of each player) except in the variant where they are played by a player. They can testify against or arrest gangsters but they can also be bought. Combats (duels) are resolved as follow and make one of the originality of the game. Each involved player rolls dice accordingly to the characters in duel (1D6, 1D6+2 for a killer, 2D6 for a cop) and sums them. The highest roller acts first and is the attacker. A cardboard figure is set up for each participating character in the duel. The attacker shoots with the dart pistol towards the targets with as many darts as the difference between the totals rolled. If he shoots every opposing character, he wins. Then the defender shoots with the same number of darts. This exchange continues until one of the player has shot down all the targets of the other. A face down target mean the character has been killed. Face up means he's only wounded. If all 3 characters of a player are dead at the same time, he loses. He should recruit reinforcements before that happens, though.
SuperGang supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SuperGang is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SuperGang for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SuperGang has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
SuperGang belongs to these categories: Humor, Action / Dexterity, and Mafia. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SuperGang are: Gérard Delfanti, Pascal Trigaux, and Gérard Mathieu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SuperGang as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.