
- BGG rank
- BGG #7,135
- BGG rating
- 6.5
M.U.L.E. The Board Game
- 3–4 players
- 90–120 min
- Complexity 2.6/5
- 2015

Expansion for Supremacy: The Game of the Superpowers
1991
Rules assistance for Supremacy: Mega Supremacy – Challenge of the New World Order
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Supremacy: Mega Supremacy – Challenge of the New World Order is an expansion for Supremacy: The Game of the Superpowers released in 1991 for 4–8 players and 360 minutes per game. It was designed by Robert J. Simpson and its main mechanics are Variable Player Powers, Trading, and Auction / Bidding.
The Mega Supremacy: Challenge of the New World Order book introduces a quantum-level addition of new rules for Supremacy: The Game of the Superpowers. The 186-page book covers additional rules for all of the released Supremacy expansion sets, as well as info on strategies and tactics used in the game. This book really needs to be used with the Mega Map. Expands: Supremacy: The Game of the Superpowers
Supremacy: Mega Supremacy – Challenge of the New World Order supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supremacy: Mega Supremacy – Challenge of the New World Order is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Supremacy: Mega Supremacy – Challenge of the New World Order has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supremacy: Mega Supremacy – Challenge of the New World Order belongs to these categories: Economic, Wargame, and Political. Its main mechanics are Variable Player Powers, Trading, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Supremacy: Mega Supremacy – Challenge of the New World Order are: Robert J. Simpson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supremacy: Mega Supremacy – Challenge of the New World Order as an expansion for Supremacy: The Game of the Superpowers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Supremacy: The Game of the Superpowers to use it. Check that your edition of Supremacy: The Game of the Superpowers is compatible, as some expansions were revised between editions.