Supremacy: Neutron Bombs and Killer Satellites
BGG rating
6.4

Expansion for Supremacy: The Game of the Superpowers

Supremacy: Neutron Bombs and Killer Satellites

1988

Rules assistance for Supremacy: Neutron Bombs and Killer Satellites

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 120 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Supremacy: Neutron Bombs and Killer Satellites

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Answers come from the official rulebook, with the page to check.

Supremacy: Neutron Bombs and Killer Satellites is an expansion for Supremacy: The Game of the Superpowers released in 1988 for 2–8 players, 120 minutes per game, and ages 12 and up. It was designed by Robert J. Simpson.

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About the game

Neutron bombs and killer satellites are new weapons, which will give you more tactical and strategical options during a battle. Fire neutron bombs at a territory, destroy your opponent's armies, then occupy that territory with your own armies and take the resources. Killer satellites are able to attack L-stars and other killer satellites. They may also shoot down nukes. Missile silos are used to fire nukes and neutron bombs. Spaceports are used to launch L-stars and killer satellites. Playing Equipment Colored disks (6 x 39) are color-matched to each superpower. Use them to record the number of neutron bombs and killer satellites in your supply center. They are also used to represent the missile silos and spaceports when placed on the game board. Each colored disk represents one missile silo. Two disks, placed on top of each other, represent spaceports. Colored mushroom clouds (6 x 18) are color-matched to each superpower. Use them to mark where a neutron bomb has exploded. Expands: Supremacy: The Game of the Superpowers

Publishers

  • Supremacy Games

Questions and answers

Supremacy: Neutron Bombs and Killer Satellites supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.