
- BGG rank
- BGG #13,396
- BGG rating
- 6.6
Cha dango
- 2–6 players
- 15–25 min
- Complexity 1.0/5
- 2015

2016
Rules assistance for Sweet Nose
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sweet Nose is a board game released in 2016 for 3–5 players, 30–45 minutes per game, and ages 8 and up. It was designed by Frank Liu and Jason Lin and its main mechanics are Set Collection, Trading, and Secret Unit Deployment.
Welcome to the ancient city of China, a city known for its delicious sweets. As tourists, you can't wait to taste them all — but before enjoying your sweets, you must learn about a legendary guy named Sweet Nose. He loved sweets so much that he wanted to eat the best sweet in the heaven, and to do that he climbed up a ladder made from shrimp. Just at the moment he reached heaven, the god of thunder met him while patrolling. The god of thunder was pissed because no mortal human was allowed to intrude the sacred heaven. A flash and thunder hit poor Sweet Nose, who fell from the ladder like a meteor and dissolved into a pile of black powder when he hit the ground, transforming into tiny insects — the ants. To avoid being hit by thunder and becoming the successor of the Sweet Nose legend, you had better not eat too many sweets. This doesn't mean you can't enjoy those delicious sweets in the city — but if you enter specific stores on the street, you might need to run from the thunder of heaven... Sweet Nose is a game of exciting interaction. You try to eat the most types of candy by trading with others, but the sweetness of each candy differs for each player, so to keep yourself from being the one who eats too many sweets, you need to be careful when trading and observe the reaction of other players. What's more, different shops provide different surprises, so you also need to take those shops' candies into consideration. On a turn, you can do one of the following actions: Trade with friend: Trade one of your candies with another player, with each player placing the candy they receive on their mouth board. Trade with market: Trade one of your candies with the market in the middle of table, placing your candy in the market and one of the market candies on your trading dish board. In the end, whoever eats the most sweets loses, and the winner is the one who eats the fewest sweets.
Sweet Nose supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sweet Nose is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sweet Nose for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sweet Nose has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sweet Nose belongs to these categories: Number, Print & Play, and Ancient. Its main mechanics are Set Collection, Trading, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sweet Nose are: Frank Liu and Jason Lin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sweet Nose as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.