Switch: Secrets of the Temple
BGG rank
BGG #28,365
BGG rating
4.5

Switch: Secrets of the Temple

2008

Rules assistance for Switch: Secrets of the Temple

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • Complexity 2.1/5

Rules assistant for Switch: Secrets of the Temple

What would you like to know?

Answers come from the official rulebook, with the page to check.

Switch: Secrets of the Temple is a board game released in 2008 for 2–6 players and 45 minutes per game. It was designed by Dean Tan and its main mechanics are Variable Player Powers, Hand Management, and Roll / Spin and Move.

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About the game

As what was available on the website http://www.outplaygames.com Set during the Great Fushimi earthquake in Japan 1596, On the hillside of Arima, away from the preying eyes of the villager lays a deserted keep. Protected by a strange defensive mechanism and terrifying creatures engineered to guard its deadly secret,you are sent to retrieve it the Breastplate of Judgment, a biblical artifact that holds the key to omnipotent powers... Different Characters... You can choose one of six characters with different playing style and equipped with different weapons and skills and fight your way to retrieve the mysterious artifact. Multiple Battle Platforms…. You may team up with your friends to battle monsters, the vicious Gatekeeper or even with each other to survive. Unpredictable and Deadly…. Random switching rooms, unpredictable earthquakes, deadly monster attacks and your “friends” reduce your chances of survival. SWITCH: Secrets of the Temple is an adventure board game designed with simplicity in mind yet while having awesome fun with your friends. A fun gameplay with a beautifully rendered map and individually different play style of characters and a story inspired by historical details in the backdrop of the sengoku period.

Questions and answers

Switch: Secrets of the Temple supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.