Swordquest
BGG rank
BGG #24,914
BGG rating
6.0

Swordquest

1979

Rules assistance for Swordquest

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–3 players
  • 90 min
  • 12+
  • Complexity 2.3/5

For 1 player

Rules assistant for Swordquest

What would you like to know?

Answers come from the official rulebook, with the page to check.

Swordquest is a board game released in 1979 for 1–3 players, 90 minutes per game, and ages 12 and up. It was designed by R. Vance Buck and its main mechanics are Hexagon Grid.

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About the game

Each player will command a force consisting of leaders, guards, and magic users in his search for the lost Sword of Lumina. As players maneuver over the full color map, they will encounter monsters, enemies, spells and a Dragon than can be controlled; but will often turn on the controller! A unique tactical combat system will allow players to take on a much larger force with a good chance of winning. It is not difficult for a player to discover a sword, but once found it must be taken safely to a Citadel, and even then it may be a counterfeit! This game was originally released as a Pocket Game by Task Force Games. It was also released as a revamped 2nd Edition in a Boxed Version.

Categories

Mechanics

Designers

Publishers

  • Task Force Games

Questions and answers

Swordquest supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.