Table Air Combat: Flight Operations Manual
BGG rank
BGG #16,623
BGG rating
7.7

Table Air Combat: Flight Operations Manual

2016

Rules assistance for Table Air Combat: Flight Operations Manual

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–90 min
  • Complexity 2.0/5

For 2 players

Rules assistant for Table Air Combat: Flight Operations Manual

What would you like to know?

Answers come from the official rulebook, with the page to check.

Table Air Combat: Flight Operations Manual is a board game released in 2016 for 2 players and 30–90 minutes per game. It was designed by Andrew G. Nelson and its main mechanics are Dice Rolling, Simulation, and Line of Sight.

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About the game

All rules in the individual aircraft sets have been compiled into one volume of "master rules". This pdf will be periodically updated to keep pace with rule clarification or adjustments Contents include: Basic rules for flight and combat (included in every TAC aircraft set) tail gunners and turrets bombing dive bombing strafing ship movement and combat torpedo attacks flak optional rules printable templates for tail gunners and turrets flak circles (ground-based and naval)

Questions and answers

Table Air Combat: Flight Operations Manual supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.