
- BGG rank
- BGG #3,068
- BGG rating
- 7.4
ORBIT
- 2–4 players
- 30–60 min
- Complexity 1.9/5
- 2025

2004
Rules assistance for TAC
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
TAC is a board game released in 2004 for 1–4 players, 60 minutes per game, and ages 10 and up. It was designed by Kolja Sparrer and its main mechanics are Point to Point Movement and Team-Based Game.
From the publisher's website (hyperbole included): TAC - the unique combination of board game and card game - it can be called without exaggeration a small revolution in the field of tactical games. Despite simple rules each game quickly develops into an exciting challenge. The goal of two players or two teams is to be the first to bring their own balls home. But that is easier said than done, because only strong team play and forethoughted, flexible tactics pave the way to success. Perceive the plans of the opposing team and cancel them. But caution is required: it can happen that you must lose ground, although you do not want to. Finally, heavenly creatures interfere during play. A powerful warrior may step on the board and rearrange the balance of power. An angel may appear to rescue someone from great emergency - but whom? TAC is suitable both for fast, fun games and for tense, strategic, but friendly games. Each game develops differently from the last and guarantees timeless fun. See 6-TACVery similar to the traditional games DOG, Super Tock 4, Super Tock 6, Tock 6 and Super Tock 8
TAC supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for TAC is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists TAC for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
TAC has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
TAC belongs to these categories: Abstract Strategy and Racing. Its main mechanics are Point to Point Movement and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of TAC are: Kolja Sparrer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists TAC as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.