Tail Feathers: Four Captains Scenario
BGG rating
10.0

Expansion for Tail Feathers

Tail Feathers: Four Captains Scenario

2015

Rules assistance for Tail Feathers: Four Captains Scenario

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min
  • 9+

Rules assistant for Tail Feathers: Four Captains Scenario

What would you like to know?

Answers come from the official rulebook, with the page to check.

Tail Feathers: Four Captains Scenario is an expansion for Tail Feathers released in 2015 for 2–4 players, 60–90 minutes per game, and ages 9 and up. It was designed by Jerry Hawthorne and its main mechanics are Dice Rolling and Action Queue.

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About the game

Collin tapped on the map with a tiny claw. He sounded confident, but in his heart he worried. Would Zure’s preemptive strike be enough? If the plan collapsed, his entire army could be routed in one battle. This scenario includes 2 new pilots, the common mouse rookie and common rat rookie pilots. The scenario itself is designed for 4 players using 2 Tail Feathers base sets, with the Mice and Mystics Sorrow and Remembrance set recommended as well.

Questions and answers

Tail Feathers: Four Captains Scenario supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.