
- BGG rank
- BGG #577
- BGG rating
- 7.2
Mice and Mystics
- 1–4 players
- 60–90 min
- Complexity 2.7/5
- 2012

Rules assistance for Tail Feathers: Four Captains Scenario
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tail Feathers: Four Captains Scenario is an expansion for Tail Feathers released in 2015 for 2–4 players, 60–90 minutes per game, and ages 9 and up. It was designed by Jerry Hawthorne and its main mechanics are Dice Rolling and Action Queue.
Collin tapped on the map with a tiny claw. He sounded confident, but in his heart he worried. Would Zure’s preemptive strike be enough? If the plan collapsed, his entire army could be routed in one battle. This scenario includes 2 new pilots, the common mouse rookie and common rat rookie pilots. The scenario itself is designed for 4 players using 2 Tail Feathers base sets, with the Mice and Mystics Sorrow and Remembrance set recommended as well.
Tail Feathers: Four Captains Scenario supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tail Feathers: Four Captains Scenario is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tail Feathers: Four Captains Scenario for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tail Feathers: Four Captains Scenario belongs to these categories: Fantasy, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tail Feathers: Four Captains Scenario are: Jerry Hawthorne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tail Feathers: Four Captains Scenario as an expansion for Tail Feathers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tail Feathers to use it. Check that your edition of Tail Feathers is compatible, as some expansions were revised between editions.