Takara Island
BGG rank
BGG #19,675
BGG rating
5.8

Takara Island

2011

Rules assistance for Takara Island

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 8+
  • Complexity 1.6/5

Rules assistant for Takara Island

What would you like to know?

Answers come from the official rulebook, with the page to check.

Takara Island is a board game released in 2011 for 2–6 players, 45 minutes per game, and ages 8 and up. It was designed by Takahiro Amioka and Sayaka Amioka and its main mechanics are Dice Rolling, Modular Board, and Action Points.

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About the game

In The Edict of King Budeaunia, the players search through six piles of tiles, looking for a hot spring. At the beginning of the game, six piles of nine tiles each are placed on the game board. Each player has two actions each turn and can use these actions to either look at the top tiles in one pile; dig one tile (possibly earning points or money); employ new workers; or get speciality cards. Tiles can be anything from dirt to hard stone, monsters or treasures. The game ends when both hot spring tiles are found. If the same player found both, he wins automatically; if not, the player with the most points earned from various tiles wins. Takara Island features the same gameplay as The Edict of King Budeaunia, but with a different setting and modified artwork.

Questions and answers

Takara Island supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.