
- BGG rank
- BGG #25,628
- BGG rating
- 6.7
Scrooge: The Board Game
- 2–6 players
- 15–90 min
- Complexity 1.5/5
- 2017

2004
Rules assistance for Take a Gamble
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Take a Gamble is a board game released in 2004 for 2–8 players, 60 minutes per game, and ages 19 and up. It was designed by Guy Williamson and Michael Torigian and its main mechanics are Roll / Spin and Move, Dice Rolling, and Betting and Bluffing.
Take A Gamble features classic and new versions of poker, blackjack and craps (7-11). It also includes original games of chance called Gambler’s Row™ and Roll for the Jackpot, as well as Take A Gamble Cards offering 30 games of chance. It’s non-stop action with all games played in rotation as players land on board squares and all players join in each game. The winner is the player with the highest value in poker chips at the end of the game. Take A Gamble™ is designed for 2 to 8 players, age 19 or older. The game box includes: full-color game board, deck of 52 playing cards, 5 dice, 300 poker chips, 30 Take A Gamble™ Cards, jackpot bowl, 8 playing pieces and a detailed game guide.
Take a Gamble supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Take a Gamble is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Take a Gamble for ages 19 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Take a Gamble has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Take a Gamble belongs to these categories: Card Game, Dice, and Bluffing. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Take a Gamble are: Guy Williamson and Michael Torigian. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Take a Gamble as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.