
- BGG rank
- BGG #2,977
- BGG rating
- 6.5
Alien Artifacts
- 2–5 players
- 60 min
- Complexity 2.9/5
- 2017

2015
Rules assistance for Take a Train
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Take a Train is a board game released in 2015 for 2–6 players, 30–60 minutes per game, and ages 8 and up. It was designed by Marcin Senior Ropka and Viola Kijowska and its main mechanics are Set Collection, Auction / Bidding, and Open Drafting.
Take a Train is a family game for two to six players of age 8 and up. The aim in the game is to enlarge your fortune thanks to smart investments in rolling stock. Players take on the role of investors who meet at the locomotive auction and try to buy the best of auctioned railway vehicles. Locomotive cards are not the only ones available for purchase though, because investors also compete for the most valuable railway wagons. The game is played for three rounds, each of which consists of two stages. In the first stage, the players bid locomotive cards. The auction type in each round is determined by drawing one of the six auction tokens. During the bidding of locomotive cards, the players should pay attention not only to its price, but also to the multiplier placed on the card (the higher, the greater the potential profits) as well as the locomotive speed. Once all the players have already purchased three locomotives, the second stage takes place. In this stage they are attaching wagons to their locomotives. They also make a choice: either to take one of the face-up wagon cards and attach to one of their locomotives, to pass and do not take any card, or to pay for replacing cards on the table and only then decide, whether to take one of the available wagons. The round is over when one of the locomotives of any player has its fifth wagon attached. Then, all the players are summing up the profits. Each player adds up the value of the wagons attached to the locomotive, then the obtained score is multiplied by the multiplier of the locomotive. This process is repeated for each of the locomotives. The earned money supplies the player's account. After three rounds, all the players add up their earned money. The player who earned the most, wins. Take a Train is an entertaining and exciting game, which gives everyone a chance to feel like a rail market tycoon.
Take a Train supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Take a Train is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Take a Train for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Take a Train has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Take a Train belongs to these categories: Economic and Trains. Its main mechanics are Set Collection, Auction / Bidding, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Take a Train are: Marcin Senior Ropka and Viola Kijowska. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Take a Train as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.