
- BGG rank
- BGG #6,252
- BGG rating
- 7.5
Fire in the East
- 2–4 players
- 3000 min
- Complexity 4.3/5
- 1984

Rules assistance for Target: Leningrad – The Advance of Army Group North: June-August, 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Target: Leningrad – The Advance of Army Group North: June-August, 1941 is a board game released in 2010 for 1–2 players, 45 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Hexagon Grid.
This “quiet northern flank” of Operation Barbarossa was anything but quiet. Army Group North, commanded by Field Marshal von Leeb, was given an important strategic goal – Target: Leningrad! To capture this second capital of Russia and the birthplace of Soviet communism would deal a severe psychological blow to the enemy, protect the northern flank of Army Group Center, and bring an overland route into Finland, Germany’s Axis ally in the north. Hitler would obsess on the capture of Leningrad. Taking Latvia, Lithuania and Estonia in their Baltic drive, as well as the north regions of Byelorussia, the Germans found themselves facing stubborn resistance from the Red Army and the Soviet Baltic Sea Fleet. Several Soviet counteroffensives were launched, but the Baltic States were soon overrun and operational objectives such as Talinin eventually fell to the German Blitzkrieg. The Soviets would improvise defensive barriers like the Luga Line, but Germans kept coming... Target: Leningrad is a new game from legendary game designer Frank Chadwick, iterating the Campaigns in Russia game system used in Battle for Moscow, The Arduous Beginning: The Attack of Army Group Center June - August 1941 and Objective: Kiev (The Advance of Army Group South: June-August, 1941). Featuring countless opportunities and variations, Target: Leningrad presents an endlessly fascinating series of puzzles, filled with rich historical narrative in every move, as Leningrad becomes the focus of this great campaign. Complexity: 2.5 on a 9 scale Solitaire Suitability: 8 on a 9 scale Scale: Each unit is one German corps or Soviet army or corps, and each turn is approximately eight days. Game Components: • One 6-page, color Standard Rules booklet • 32 color, two-sided die-cut 5/8” mounted pieces • One 11” x 17” color game map with tables • 1 Player Aid sheet
Target: Leningrad – The Advance of Army Group North: June-August, 1941 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Target: Leningrad – The Advance of Army Group North: June-August, 1941 is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Target: Leningrad – The Advance of Army Group North: June-August, 1941 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Target: Leningrad – The Advance of Army Group North: June-August, 1941 has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Target: Leningrad – The Advance of Army Group North: June-August, 1941 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Target: Leningrad – The Advance of Army Group North: June-August, 1941 are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Target: Leningrad – The Advance of Army Group North: June-August, 1941 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.