
- BGG rank
- BGG #4,078
- BGG rating
- 7.1
Flames of War: The World War II Miniatures Game
- 2 players
- 120 min
- Complexity 3.3/5
- 2002

Rules assistance for Team Yankee: Charlie's Chieftains – British Armored Squadron
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Team Yankee: Charlie's Chieftains – British Armored Squadron is an expansion for Team Yankee released in 2016 for 2 players, 120–180 minutes per game, and ages 14 and up. It was designed by Sean Goodison, Phil Yates, and Wayne Turner and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.
Contains five plastic Chieftain Main Battle Tanks, two plastic two Lynx helicopters, six resin tank commander figures, eight rare-earth magnets, two decal sheets, six unit cards and one printed cardboard Artillery & Salvo template. C Squadron, 17th/21st Lancers, and the Irish Guardsmen supporting them made their last-minute preparations, each man checking his weapons one more time and going through the little rituals that had become talismans against violent death. After days of hard fighting, they were worn and frayed, no longer so eager to test themselves in battle. Their expressions were grim and hard. The coming battle was not going to be easy.
Team Yankee: Charlie's Chieftains – British Armored Squadron supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Team Yankee: Charlie's Chieftains – British Armored Squadron is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Team Yankee: Charlie's Chieftains – British Armored Squadron for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Team Yankee: Charlie's Chieftains – British Armored Squadron belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Team Yankee: Charlie's Chieftains – British Armored Squadron are: Sean Goodison, Phil Yates, and Wayne Turner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Team Yankee: Charlie's Chieftains – British Armored Squadron as an expansion for Team Yankee. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Team Yankee to use it. Check that your edition of Team Yankee is compatible, as some expansions were revised between editions.