
- BGG rank
- BGG #4,078
- BGG rating
- 7.1
Flames of War: The World War II Miniatures Game
- 2 players
- 120 min
- Complexity 3.3/5
- 2002

Rules assistance for Team Yankee: Stripes – US Forces in World War III
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Team Yankee: Stripes – US Forces in World War III is an expansion for Team Yankee released in 2017 for 2 players and 120 minutes per game. It was designed by Phil Yates and Wayne Turner and its main mechanics are Dice Rolling and Simulation.
The United States has the most powerful armed forces in the world. Three army corps stand ready to defend Western Europe from the red horde poised across the Iron Curtain. Armored troops' powerful M60 Patton tanks or state of the art M1 or IPM1 Abrams tanks, mechanized infantry mounted in reliable M113 personnel carriers, and light infantry of the 82nd Airborne all stand ready to stop the red tide. Cavalry and scouts deploy forward in tanks, APCs and HMMWV vehicles to thwart the enemy's progress, while anti-aircraft troops with gun and missile vehicles watch the skies. The US Marine Corps' amphibious troops are ready to be deployed where needed with their own tanks, Light Armored Vehicles, and hard fighting infantry, backed by their own support. Those commies won't know what hit them! Inside you will find: Background on the US 7th Corps, 1st Armored Division, Combat Team Alpha, 82nd Airborne Division, and the 2nd Marine Division. Instructions on how to build a M1 Abrams Combat Team, M60 Patton Combat Team, Mech Combat Team, Armored Cavalry Troop, Cavalry Troop, Infantry Combat Team, Marine Tank Company, Marine Infantry Company, and LAV Company. Three scenarios that drop you into the actions of an Armored Combat Team. A detailed painting guide to help you prepare your US Forces for combat.
Team Yankee: Stripes – US Forces in World War III supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Team Yankee: Stripes – US Forces in World War III is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Team Yankee: Stripes – US Forces in World War III belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Team Yankee: Stripes – US Forces in World War III are: Phil Yates and Wayne Turner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Team Yankee: Stripes – US Forces in World War III as an expansion for Team Yankee. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Team Yankee to use it. Check that your edition of Team Yankee is compatible, as some expansions were revised between editions.