Techno Witches
BGG rank
BGG #7,911
BGG rating
6.1

Techno Witches

2005

Rules assistance for Techno Witches

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–50 min
  • 10+
  • Complexity 1.5/5

For 2 players

Rules assistant for Techno Witches

What would you like to know?

Answers come from the official rulebook, with the page to check.

Techno Witches is a board game released in 2005 for 2–4 players, 30–50 minutes per game, and ages 10 and up. It was designed by Heinrich Glumpler and its main mechanics are Modular Board, Simulation, and Action Queue.

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About the game

Using their magic books, players plan their flights across the night sky 1 to 5 stages at a time. There they go! Full power, sharp right turn, a gentle left, "watch out! magic castle straight ahead," hit the breaks, back-up, here comes another witch! Players start with simple courses, but after they graduate from flight school, they can move onto more demanding flying adventures. Experienced fliers compete to capture and fly with the black cat, but the most risky and challenging adventure is the chase of the old-fashioned wizard on their antiquated straw broom.

Categories

Publishers

  • KOSMOS
  • Rio Grande Games

Questions and answers

Techno Witches supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.