
- BGG rating
- 8.5
Teenage Mutant Ninja Turtles Adventures: Secret History of the Foot Clan
- 1–5 players
- 14–150 min
- Complexity 3.5/5
- 2020

2020
Rules assistance for Teenage Mutant Ninja Turtles Adventures: Change is Constant
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Teenage Mutant Ninja Turtles Adventures: Change is Constant is a board game released in 2020 for 1–5 players, 45–150 minutes per game, and ages 14 and up. It was designed by Kevin Wilson, Pete Walsh, and Daniel Lansdown and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Taking on the role of one of their favorite "Heroes in a Half Shell" or their allies, in Teenage Mutant Ninja Turtles: Change Is Constant players battle their way through scenario-driven campaigns focused on retelling the stories of the IDW comics or one of the many one-shot, quick play missions. Heroes have to battle it out against a team of villains played by either a villain player (in the 4vs1 mode) or an AI-controlled villain (in the co-operative mode). Depending on the game mode chosen, missions generally take between 30-120 minutes. Change Is Constant is volume one in IDW's series of "Adventures"-branded miniatures games. Both it and volume two (City Fall) are standalone games, while also being compatible with one another. Change Is Constant follows the first two story arcs of IDW's TMNT comic universe series, while City Fall focuses on the story of one turtle's unexpected recruitment into the Foot Clan. Each standalone box contains five unique heroes and a variety of villains associated with each story, with more than forty miniatures total.
Teenage Mutant Ninja Turtles Adventures: Change is Constant supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Teenage Mutant Ninja Turtles Adventures: Change is Constant is 45–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Teenage Mutant Ninja Turtles Adventures: Change is Constant for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Teenage Mutant Ninja Turtles Adventures: Change is Constant has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Teenage Mutant Ninja Turtles Adventures: Change is Constant belongs to these categories: Animals, Comic Book / Strip, and Movies / TV / Radio theme. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Teenage Mutant Ninja Turtles Adventures: Change is Constant are: Kevin Wilson, Pete Walsh, and Daniel Lansdown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Teenage Mutant Ninja Turtles Adventures: Change is Constant as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.