
- BGG rank
- BGG #29,312
- BGG rating
- 5.5
Sinister Six
- 3–6 players
- 30–45 min
- Complexity 1.6/5
- 2019

2017
Rules assistance for Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness is a board game released in 2017 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Daryl Andrews and Adrian Adamescu and its main mechanics are Variable Player Powers, Area Majority / Influence, and Tile Placement.
TMNT Showdown: Bebop & Rocksteady Madness! places the Turtles in their most precarious situation yet! This tile-laying smash ’em up has players racing to the finish as either the Turtles or two of their deadliest foes: Bebop and Rocksteady. Game designers Adrian Adamescu (Mine All Mines) and Daryl Andrews (Back to The Future: OUTATIME) have created an epic battle for survival that takes 2–6 players through a high-powered adventure in the sewers of NYC. The Turtles will have to use their intimate knowledge of the sewers in a quest to save their friends while out maneuvering the threat that is hot on their heels. Making a wrong turn could spell doom for the Turtles and their friends, or they may team up in order to overcome Bebop and Rocksteady. Plan, Place, Move, Attack, and Rescue your way to victory in TMNT Showdown: Bebop & Rocksteady Madness!
Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness belongs to these categories: Fighting, Animals, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness are: Daryl Andrews and Adrian Adamescu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.