Tetrarchia: Dux
BGG rating
7.8

Expansion for Tetrarchia

Tetrarchia: Dux

2016

Rules assistance for Tetrarchia: Dux

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 20–40 min
  • 10+

Rules assistant for Tetrarchia: Dux

What would you like to know?

Answers come from the official rulebook, with the page to check.

Tetrarchia: Dux is an expansion for Tetrarchia released in 2016 for 1–4 players, 20–40 minutes per game, and ages 10 and up. It was designed by Miguel Marqués and its main mechanics are Dice Rolling, Point to Point Movement, and Cooperative Game.

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About the game

(NOTE: This expansion is now part of the base game, so it is no longer available independently) New enemies threaten the Tetrarchy! Do you think you and your co-Emperors can handle already the enemies of the Roman Empire? Then beware, new enemies arrive to breach the walls of Rome! From eastern Europe, the Gothic army crosses the Danube unstoppable. From the sea, Pirate ships challenge Roman rule over `your' Mare Nostrum. Hopefully, a young Roman general, the Dux, may come to your aid! This extension of Tetrarchia includes three independent modules, the Dux (a new orange Roman meeple), the Pirates (a new black fleet), and the Goths (a new black Barbarian meeple). They can be combined in any number with the base game and with any of the five official variants, providing and endless list of new challenges. But don't worry, the rules remain simple and the playtime fast!

Questions and answers

Tetrarchia: Dux supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.