
- BGG rank
- BGG #491
- BGG rating
- 7.6
Fall of Rome
- 1–5 players
- 45–60 min
- Complexity 2.5/5
- 2018

Rules assistance for Tetrarchia: Dux
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tetrarchia: Dux is an expansion for Tetrarchia released in 2016 for 1–4 players, 20–40 minutes per game, and ages 10 and up. It was designed by Miguel Marqués and its main mechanics are Dice Rolling, Point to Point Movement, and Cooperative Game.
(NOTE: This expansion is now part of the base game, so it is no longer available independently) New enemies threaten the Tetrarchy! Do you think you and your co-Emperors can handle already the enemies of the Roman Empire? Then beware, new enemies arrive to breach the walls of Rome! From eastern Europe, the Gothic army crosses the Danube unstoppable. From the sea, Pirate ships challenge Roman rule over `your' Mare Nostrum. Hopefully, a young Roman general, the Dux, may come to your aid! This extension of Tetrarchia includes three independent modules, the Dux (a new orange Roman meeple), the Pirates (a new black fleet), and the Goths (a new black Barbarian meeple). They can be combined in any number with the base game and with any of the five official variants, providing and endless list of new challenges. But don't worry, the rules remain simple and the playtime fast!
Tetrarchia: Dux supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tetrarchia: Dux is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tetrarchia: Dux for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tetrarchia: Dux belongs to these categories: Fighting, Ancient, and Expansion for Base-game. Its main mechanics are Dice Rolling, Point to Point Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tetrarchia: Dux are: Miguel Marqués. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tetrarchia: Dux as an expansion for Tetrarchia. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tetrarchia to use it. Check that your edition of Tetrarchia is compatible, as some expansions were revised between editions.