
- BGG rating
- 9.0
The Adventures of Conan: Legend of Cimmeria Solo Mode
- 1 player
- 2025

2025
Rules assistance for The Adventures of Conan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Adventures of Conan is a board game released in 2025 for 2–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Jack Reda and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
Let your blade be sharp and your heart unyielding, for in the fray, only the bold claim victory! The Adventures of Conan is an asymmetrical, semi-cooperative dice game of exploration, sorcery and glorious combat set in the Hyborian age. Players will use a pool of custom dice to control the actions of Conan, his allies, and his Foes as they travel the lands in search of adventure and power. Conan and his allies must work together, but prioritize their own personal goals in their search for victory, all while the Foe plots their downfall - setting traps for the adventurers on their travels. During a game of The Adventures of Conan' you will travel through kingdoms controlling the heroic barbarian Conan, one of his powerful allies, or a scheming foe. Using your custom dice you will pray to the gods for power, explore the world seeking combat and training, and carry out adventures and encounters to unlock bountiful rewards. The winner of The Adventures of Conan is the player who has the most Victory points at the end of the game. The end of the game is triggered when one player accomplishes one of the following: Reaches the required number of Victory points Advances all three of their Player markers to King Conan on the Achievement track Reaches the last space of the Plot track —description from the publisher
The Adventures of Conan supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Adventures of Conan is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Adventures of Conan for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Adventures of Conan has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Adventures of Conan belongs to these categories: Fantasy, Comic Book / Strip, and Dice. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Adventures of Conan are: Jack Reda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Adventures of Conan as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.