
- BGG rating
- 5.3
Rules assistance for The Arab Israeli Wars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 90 min
- 12+
- Complexity 1.0/5

Rules assistant for The Arab Israeli Wars
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Arab Israeli Wars is an expansion for Axis & Allies released in 2003 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Ryan S. Johnson and its main mechanics are Variable Player Powers, Area Movement, and Simulation.
About the game
The Arab Israeli Wars is an 3rd party expansion for Axis & Allies and is a territorial strategy board game covering the 1967 and 1973 wars between Israel and its Arab neighbors. It is an Empires of History game, which utilizes a D10 variant of the Axis & Allies gaming system. The Arab Israeli Wars includes 2 game scenarios; one for the 1967 War and one for the 1973 War. In the 1967 war, Israel must strike out quickly to wrestle the Sinai region away from Egypt and deal deadly blows against Syria and Jordan before the weight of the superior Arab numbers can fully be mobilized, and before Iraq joins in the war against them. Israel's ready reserves gives them an edge in calling up their armies and they have to leverage that for everything it is worth. In the 1973 war, Israel begins play in control of the Sinai, Palestine, and the Golan Heights. The Arab powers must hit Israel hard and fast, trying to overrun Israel's border armies before Israel can mobilize its then-superior military might. The Arab Israeli Wars is a fast paced game (some games can be concluded in as little as a hour) historically portraying these two middle east conflicts. Optional rules for land mines and the use of the nuclear weapons adds additional game play variety.
Designers
Publishers
- Guild of Blades
Questions and answers
The Arab Israeli Wars supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Arab Israeli Wars is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Arab Israeli Wars for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Arab Israeli Wars has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Arab Israeli Wars belongs to these categories: Wargame, Dice, and Modern Warfare. Its main mechanics are Variable Player Powers, Area Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Arab Israeli Wars are: Ryan S. Johnson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Arab Israeli Wars as an expansion for Axis & Allies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Axis & Allies to use it. Check that your edition of Axis & Allies is compatible, as some expansions were revised between editions.