
- BGG rank
- BGG #2,670
- BGG rating
- 7.0
Rise and Decline of the Third Reich
- 2–6 players
- 240–720 min
- Complexity 4.3/5
- 1974

Rules assistance for The Battle for Cyprus: 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Battle for Cyprus: 1941 is an expansion for Air Assault on Crete / Invasion of Malta: 1942 released in 1981 for 2 players, 120 minutes per game, and ages 10 and up. It was designed by Vance von Borries and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
"The Battle for Cyprus - 1941" is an expansion for Air Assault on Crete and depicts the proposed plan for a German airborne assault on the island of Cyprus in mid-1941. This wargame uses the rules from Air Assault on Crete with variations and expansions. This expansion was original published in Avalon Hill The GENERAL Vol.18,No.3magazine. The map was included as an insert to the magazine and mounted counters were available via mail order from Avalon Hill.
The Battle for Cyprus: 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Battle for Cyprus: 1941 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Battle for Cyprus: 1941 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Battle for Cyprus: 1941 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Battle for Cyprus: 1941 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Battle for Cyprus: 1941 are: Vance von Borries. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Battle for Cyprus: 1941 as an expansion for Air Assault on Crete / Invasion of Malta: 1942. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Air Assault on Crete / Invasion of Malta: 1942 to use it. Check that your edition of Air Assault on Crete / Invasion of Malta: 1942 is compatible, as some expansions were revised between editions.