
- BGG rank
- BGG #5,907
- BGG rating
- 8.4
Death Valley: Battles for the Shenandoah
- 1–2 players
- 300–1200 min
- Complexity 4.3/5
- 2019

2012
Rules assistance for The Battle of Tours, 732 A.D.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Battle of Tours, 732 A.D. is a board game released in 2012 for 2 players and 120 minutes per game. It was designed by Richard H. Berg and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
The Battle of Tours, A.D. is a Tactical level wargame covering the battle that took place between Tours and Poitiers in present-day France between the army of Charles, Mayor of the Palace for the Merovingian Franks, and that of Abd ar-Rahman’s Umayyad Muslims of Iberian Andalusia. The Battle of Tours is a fast-playing game of low complexity. To that end, much detail has been either omitted or factored into the overall mechanics. We have tried to provide as much period flavor and historical accuracy as we can, within that focus. The game should take about two hours to play to conclusion, about 50% more the first time. The tactical system which highlights the different strengths and weaknesses of both sides. The Muslims are lightly armored, cavalry heavy, and prone to piecemeal attacking by tribes. The Frankish army is caught in transition from Roman heavy infantry tactics and the birth of armored knights. It is mobility versus defense, Moorish spears versus Frankish long swords. And you make the decisions. The Battle of Tours includes 100 counters that capture the widely varying weapons systems at this battle. You’ll find both light and heavy infantry, light and heavy cavalry, and (a few) mounted archers. But beyond unit types, you’ll command troops who actually fight "differently" from each other. Muslim units are activated by "tribes," as a collection of varied unit types that all happen to move together. Frankish units activate by type—all the heavy infantry, all the light infantry, all the cavalry. The difference means the two armies "feel" different to command. Players designate basic "orders" by selecting counters, then find out who obeys. The chaos and lack of real control conveys an historic chaos that really captures the flavor of this battle, where failure can mean slaughter, but victory can mean losing control, as troops turn from soldiers to looters. Part of the TPS "Decisive Battles" series with straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value.
The Battle of Tours, 732 A.D. supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Battle of Tours, 732 A.D. is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Battle of Tours, 732 A.D. has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Battle of Tours, 732 A.D. belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Battle of Tours, 732 A.D. are: Richard H. Berg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Battle of Tours, 732 A.D. as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.