
- BGG rating
- 8.8
The Breach: Hugo
- 2022

2024
Rules assistance for The Breach
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
The Breach is a board game released in 2024 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Michele Morosini and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
Planet Earth, the end of the 21st century: the Achab Corporation influences and dominates the globe using outstanding technologies, obtained via access to Gene.sys, a secret database of unknown origin which has turned out to be a mine of information and knowledge. However, the Corporation is not the only entity that wants to obtain these secrets: the Breachers are expert hackers, capable of connecting to Gene.sys in order to steal information and increase the power and prestige of their faction. A.R.M. (the Achab Remote Mind) security system, a sophisticated artificial intelligence developed by Achab engineers, proactively detects and fights against each intrusion attempt to Gene.sys, but it seems that something is going wrong with it… The Breach is a competitive Net Crawler game where players attempt to breach the Gene.sys database to steal secret information. Each player is a Breacher, a digital rebel, guided by their ideals or by their Faction interests. The Breach has a distinctive resource management system, set collection mechanics and variable powers. Your objective is to spread your viruses inside the database, while gathering as much information as possible. The game map is Gene.sys, a virtual universe of mysterious origin, currently controlled by the Achab Corporation. After hacking into the database, the Breacher Avatars will need to face several dangers: not just other Breachers, but also I.C.E. controlled by the A.R.M. (the Achab Remote Mind), who will try to stop the incursions. In case of need, A.R.M. will also use powerful Guardians to try to put an end to intrusion attempts. Each game of The Breach will be different from the previous one. The choice among Avatar, Breacher, and Database structure offers a different challenge each time, and players have to be clever to identify the best strategy for optimizing the available resources. —description from the publisher
The Breach supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Breach is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Breach for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Breach has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Breach belongs to these categories: Exploration, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Breach are: Michele Morosini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Breach as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.