
- BGG rank
- BGG #2,591
- BGG rating
- 6.5
Nuns on the Run
- 2–8 players
- 45–60 min
- Complexity 2.1/5
- 2010

2011
Rules assistance for The Bridge to Treasure Cave
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Bridge to Treasure Cave is a board game released in 2011 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Fréderic Moyersoen and its main mechanics are Roll / Spin and Move and Pick-up and Deliver.
The Bridge to Treasure Cave', first released as Die Brücke am Rio D'Oro, is old and brittle – no, not the game itself, but the bridge that spans the river, the bridge that connects explorers to the treasure cave on the other side of the gorge. But who will be first to cross this dangerous path? Players must exercise the highest level of caution because a rotten plank of wood in the bridge might break at any time, causing the player – or worse, some of the precious treasure – to plunge into the gorge. What's more, the other treasure hunters will be only too glad to pilfer your finds should you give them the chance. The goal in The Bridge to Treasure Cave is to cross the bridge (a 3D structure inside the box), grab the treasure and cross the bridge again to return the treasure to your camp. On your turn, you roll a number of dice to determine how far you move. Each die face shows how far you must move and possibly some event: Danger, which adds another die roll which may cause the bridge to (partly) collapse at your location, or may cause you to lose a treasure; Repair, which allows you to repair a damaged part of the bridge; Pilfer, which allows you to steal a treasure from another player, if you land on his location. There are three dice: a green die, which in general permits only slow, but safe movement, a yellow die, which gives a good chance to pilfer treasure, and a red die, which allows for fast, but risky movement. The number of treasures you are carrying determines how many dice you may roll: the more treasures you carry, the fewer dice you roll. After rolling, you select one die to execute. If you reach the treasure cave, you can immediately claim up to three treasures. If you reach your camp, you may unload your treasures and prepare for the next crossing. If you end your move at a gap in the bridge, or if the bridge collapses under you, any treasures you are carrying are lost in the river, and you return to your base camp. At the beginning of the game, the cave holds 25 treasures. The first player to carry a certain number of treasures (depending on the number of players) back to his camp wins. Alternatively, if no player has acquired that number of treasures before all treasures have been claimed or lost in the river, the player who has collected the most treasures wins.
The Bridge to Treasure Cave supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Bridge to Treasure Cave is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Bridge to Treasure Cave for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Bridge to Treasure Cave has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Bridge to Treasure Cave belongs to these categories: Exploration. Its main mechanics are Roll / Spin and Move and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Bridge to Treasure Cave are: Fréderic Moyersoen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Bridge to Treasure Cave as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.