The Captain Is Dead
BGG rank
BGG #1,646
BGG rating
7.0

The Captain Is Dead

2014

Rules assistance for The Captain Is Dead

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 60–90 min
  • 14+
  • Complexity 2.4/5

For 2 players

Rules assistant for The Captain Is Dead

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Captain Is Dead is a board game released in 2014 for 2–7 players, 60–90 minutes per game, and ages 14 and up. It was designed by JT Smith and Joe Price and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.

Expansions

Similar games

About the game

Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves! The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka "Jump Core") back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done. You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective. Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.

Publishers

  • (Web published)
  • The Game Crafter, LLC
  • Alderac Entertainment Group
  • FReak Or Geek

Questions and answers

The Captain Is Dead supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.