
- BGG rank
- BGG #3,673
- BGG rating
- 7.4
Panzergruppe Guderian
- 2 players
- 180–300 min
- Complexity 2.8/5
- 1976

2008
Rules assistance for The Drive on Metz (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
The Drive on Metz (Second Edition) is a board game released in 2008 for 1–2 players, 50 minutes per game, and ages 12 and up. It was designed by Alan Emrich and Jim Dunnigan and its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control.
The complete game is published by Victory Point Games who, along with the designer, Jim Dunnigan, have allowed a version to be included in RBM's C3i Magazine Nr20. The designer has added new pieces and scenarios to this edition of the game. This 2-player game recreates General Patton's attempt to seize the key city of Metz and to get across the Moselle River before the retreating Germans can form an effective defense. The U.S. forces comprised of three divisions of the 20th Corps had just completed an epic pursuit across France after the Allied breakout from the Normandy beachhead. The exhausted Allied forces were at the end of their supply line and has barely enough resources left for one last push. If they had been able to get across the Moselle River, they would have compromised the entire German Westwall defenses. This would have enabled Patton to make an attempt at crossing the Rhine before the end of 1944 and might have ended the war months earlier. The defending German forces, four divisions of the 82nd Corps of the German 1st Army, were a combination of hastily collected and organized units, including fresh units from the German interior and remnants of units that Patton had been pursuing across France. The battle, which began on 7 September 1944 and lasted for about a week, was a singular opportunity that could have gone either way. Historically, the Germans won, but just barely. Scale: Each unit is 1 regiment or brigade, each hex is 4 kilometers, and each turn is 1 day. Game Components: • One 4-page, color instructions booklet • 40 color, die-cut 5/8” mounted game pieces • One 11” x 17” color game map with tables • One 4-page, color BATTLESSON (TM) booklet • Game setup illustration, optional rules, and player’s notes Reimplementation of: The Drive on Metz
The Drive on Metz (Second Edition) supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Drive on Metz (Second Edition) is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Drive on Metz (Second Edition) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Drive on Metz (Second Edition) has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Drive on Metz (Second Edition) belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Drive on Metz (Second Edition) are: Alan Emrich and Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Drive on Metz (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.