
- BGG rank
- BGG #25,668
- BGG rating
- 5.5
Scuba
- 2–4 players
- 30–60 min
- Complexity 1.6/5
- 2016

Rules assistance for The Dutch East Indies: Adventures on the High Seas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Dutch East Indies: Adventures on the High Seas is an expansion for The Dutch East Indies released in 2019 for 1–4 players, 45–90 minutes per game, and ages 8 and up. It was designed by Martin Looij and its main mechanics are Set Collection, Trading, and Dice Rolling.
Adventures of the High Seas, the first expansion for The Dutch East Indies, features six modules that can be integrated into the base game one at a time, or all at once. The expansion is compatible with both the standard and deluxe edition of the base game. These are the new modules, as depicted on the top of the box, going clockwise: 1 – Forts. In the base game, you have to watch out for pirates and other players while sailing, and nothing else. When you deliver your spices back on your home island, they are safe. Now, not anymore… You start with a fort on your home island with which you can defend against other players trying to steal your spices. Pirates get 2 forts on the High Seas to aid them, but if you defeat them, you could own those forts! 2 – Settlements. Because this expansion comes with a lot more options to spend your gold on, it’s only fair that you also get the opportunity to earn more. You can now build settlements on wild islands with no cards left on them. The settlement will produce crates for you, and act as a harbor to protect you from attacks too! 3 – Treasures. Similarly to settlements, when you find a treasure, you find gold! Which aids you wih modules 1 and 6. 4 – Events. No longer can you only draw trade propositions at wild islands. When you least expect it, lightning strikes! Or you summon the Kraken. Or who knows, something helpful may happen. It also means you can no longer safely look at the last card at an island. It may be an event, which means then the deck is empty and you can be attacked! 5- Reefs. Another danger on the High Seas for you, your opponents and the pirates! Are you going to be safe and sail around them, or take the risk and hope your ship passes safely through it? Getting stuck is no fun, except for when it happens to the pirates! 6- Crew. When an island runs out of trade cards in the base game, they are of no interest. Not anymore! You can now build settlements, but the locals on the island are also looking for something to do! Pay a local for their services and upgrade your ship in a whole new way! Just be careful in battles not to get your crew killed! -description from publisher
The Dutch East Indies: Adventures on the High Seas supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Dutch East Indies: Adventures on the High Seas is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Dutch East Indies: Adventures on the High Seas for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Dutch East Indies: Adventures on the High Seas belongs to these categories: Exploration, Nautical, and Pirates. Its main mechanics are Set Collection, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Dutch East Indies: Adventures on the High Seas are: Martin Looij. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Dutch East Indies: Adventures on the High Seas as an expansion for The Dutch East Indies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Dutch East Indies to use it. Check that your edition of The Dutch East Indies is compatible, as some expansions were revised between editions.