
- BGG rank
- BGG #2,608
- BGG rating
- 7.4
Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set
- 1–4 players
- 120 min
- Complexity 3.1/5
- 2015

Rules assistance for The Elder Scrolls: Call to Arms – Companions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Elder Scrolls: Call to Arms – Companions is an expansion for The Elder Scrolls: Call to Arms released in 2024 for 1 player, 60 minutes per game, and ages 14 and up.
The Companions are an ancient kinship of the greatest and bravest warriors, that also hides a dangerous and savage secret. The Companions are led by the veteran KODLAK WHITEMANE, ageing, but still deadly. Shield-brother to the Dragonborn, FARKAS excels with heavy armour and is a stalwart companion. Second only to Kodlak, SKJOR leads the secretive organisation called The Circle. AELA THE HUNTRESS embraces her savage side and is without equal as a hunter. The secret of the Circles is their ability to transform into either the terrifying WEREWOLF BRUTE or SAVAGE.
The Elder Scrolls: Call to Arms – Companions supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Elder Scrolls: Call to Arms – Companions is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Elder Scrolls: Call to Arms – Companions for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Elder Scrolls: Call to Arms – Companions belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed The Elder Scrolls: Call to Arms – Companions and want something comparable for your next game night.
The catalogue lists The Elder Scrolls: Call to Arms – Companions as an expansion for The Elder Scrolls: Call to Arms. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Elder Scrolls: Call to Arms to use it. Check that your edition of The Elder Scrolls: Call to Arms is compatible, as some expansions were revised between editions.