
- BGG rank
- BGG #520
- BGG rating
- 7.5
Spartacus: A Game of Blood and Treachery
- 3–4 players
- 120–180 min
- Complexity 2.7/5
- 2012

Rules assistance for The Game of Crown and Anchor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Game of Crown and Anchor is a board game released in 1850 for 2–12 players, 10 minutes per game, and ages 9 and up. Its main mechanics are Dice Rolling and Betting and Bluffing.
Crown and Anchor is a pure betting game involving 3 dice with symbols on them: Heart, Club, Diamond, Spade, Crown and Anchor. (The Flemmish version called "Anker en Zon" had a 'Sun' symbol instead of the 'Crown'.) The player places bets on a cloth or board with the same six symbols as featured on the dice. Payout corresponds to the number of dice showing one or more of the symbols the player bet on. Payout is 1:1 for a single, 2:1 on a double and 3:1 on a triple. Apparently, the odds are in favor of the banker by around 8%. Evolved into the casino game Chuck-A-Luck. This game is similar to the Chinese game Hoo Hey How.
The Game of Crown and Anchor supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Game of Crown and Anchor is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Game of Crown and Anchor for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Game of Crown and Anchor has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Game of Crown and Anchor belongs to these categories: Dice and Ancient. Its main mechanics are Dice Rolling and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists The Game of Crown and Anchor as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.