
- BGG rank
- BGG #15,098
- BGG rating
- 6.6
Strategy I: Strategic Warfare 350BC to 1984
- 2–8 players
- 360 min
- Complexity 3.1/5
- 1971

2007
Rules assistance for The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes is a board game released in 2007 for 1–8 players, 30 minutes per game, and ages 8 and up. It was designed by John Bobek and its main mechanics are Dice Rolling and Line of Sight.
From the back cover: "This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of "what ifs." This book contains many simple rule sets for playing wargames with toys outlined in seven chapters: 1. Getting Started 2. Ancients and the Middle Ages 3. The Horse and Musket Era 4. 20th Century Land War 5. Sky Warriors 6. Naval Wargames 7. Miscellaneous Rules
The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Dice Rolling and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes are: John Bobek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.