The Ghost Fleet Force List: Operation Ramrod

The Ghost Fleet Force List: Operation Ramrod

2013

Rules assistance for The Ghost Fleet Force List: Operation Ramrod

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+

Rules assistant for The Ghost Fleet Force List: Operation Ramrod

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Ghost Fleet Force List: Operation Ramrod is a board game expansion released in 2013 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.

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About the game

The Synod was satisfied, despite the nominal loss of ships and money, that the Terran Alliance had sustained enough damage during the conflict to effectively contain it for the time being. Distracted with numerous wars and encouraged in their complacency by a seemingly contained Terran menace, the Synod has turned to other more pressing conflicts in other sectors. The Synod has contracted the Ghost systems and some Consensus systems to provide garrison troops for Synod held worlds within the Sol Sector. Ghost Fleets patrol the star systems still held by the Synod and provide a deterrent against any Fallen aggression. The Ghost Fleet is the primary antagonist in the Great Unification War campaign. It provides both Gruntz and FUBAR stats for 16 Ghost units and BOHICA stats for 8 Terran Alliance Starships, mines and fighters. —description from the publisher

Questions and answers

The Ghost Fleet Force List: Operation Ramrod supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.