The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom

Expansion for Dirtside II

The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom

2012

Rules assistance for The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+

Rules assistant for The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom is an expansion for Dirtside II released in 2012 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.

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About the game

The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified by member species and governments. The Synod meanwhile has fortified its remaining systems and continues to build a large fleet presence in all of its worlds within the sector. Both Hevan's Gate and the Lion's Gate systems are heavily fortified and rumors persist among the Preservation Societies that the Synod has formed agreements with some fallen planets within the sector. Terran has begun to send out colony ships and the first of many colonies have taken root in some nearby systems. The European Union and Australia together have colonized a planet in the Epsilon Eridani system and named the first colony on the planet Botany Bay. The United States has taken control of Alpha Centauri and Plymouth Rock. The Chinese sent out a colony ealier in the year headed for a planet in the Sirius system. The Wolf 359 system was colonized last year by a conglomerate of Russian, Middle Eastern and African nations financed by a few large multinational corporations. Tau Ceti, Gliese 876 and Sentai have been garrisoned by lage contingents of Alliance troops. Alpha Centauri and Sentai systems have the largest fleet presence as they are directly on the front lines. Thirteen more scenarios recount the fight for the Trii'hom System against a fleet of Ghost ships. —description from the publisher

Questions and answers

The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.