
- BGG rank
- BGG #5,992
- BGG rating
- 7.3
A Most Dangerous Time: Japan in Chaos, 1570-1584
- 2–4 players
- 240 min
- Complexity 3.1/5
- 2009

2020
Rules assistance for The Great Crisis of Frederick II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
The Great Crisis of Frederick II is a board game released in 2020 for 1–2 players, 120–480 minutes per game, and ages 12 and up. It was designed by Tetsuya Nakamura and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
In this strategy boardgame, players will enact the European military campaign of the 7 Years' War (1756-1763). The combatants are alliances centered around Prussia and Austria; each side fights to consolidate their great power status in the region. The game map covers almost the whole central European theatre of war, including the sites of the major historical battles. The game runs until December 1763, or until victory conditions are fulfilled. —description from the publisher
The Great Crisis of Frederick II supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Great Crisis of Frederick II is 120–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Great Crisis of Frederick II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Great Crisis of Frederick II has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Great Crisis of Frederick II belongs to these categories: Wargame and Age of Reason. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Great Crisis of Frederick II are: Tetsuya Nakamura. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Great Crisis of Frederick II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.