
- BGG rank
- BGG #7,022
- BGG rating
- 6.3
Dead Drop
- 2–4 players
- 10 min
- Complexity 1.6/5
- 2015

Rules assistance for The Great Heartland Hauling Co.: Badlands
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Great Heartland Hauling Co.: Badlands is an expansion for The Great Heartland Hauling Co. released in 2013 for 5 players, 45 minutes per game, and ages 10 and up. It was designed by Jason Kotarski and its main mechanics are Hand Management, Modular Board, and Team-Based Game.
An expansion for The Great Heartland Hauling Co., Badlands introduces two new location cards that provide no initial products but have high demands for three products. These two special locations are placed on the outskirts of the playing area and are only playable with five players using the included fifth set of player pieces. Includes: 2 Badlands location cards (Serenity, Markham) 1 wooden tracking cube 1 big rig wooden figure (purple) 1 2-part player score card (purple) 1 player aide card This is a promotional expansion initially distributed to Kickstarter backers of the main game and later distributed by Dice Hate Me Games at conventions and similar venues.
The Great Heartland Hauling Co.: Badlands supports 5 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Great Heartland Hauling Co.: Badlands is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Great Heartland Hauling Co.: Badlands for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Great Heartland Hauling Co.: Badlands has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Great Heartland Hauling Co.: Badlands belongs to these categories: Card Game, Economic, and Transportation. Its main mechanics are Hand Management, Modular Board, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Great Heartland Hauling Co.: Badlands are: Jason Kotarski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Great Heartland Hauling Co.: Badlands as an expansion for The Great Heartland Hauling Co.. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Great Heartland Hauling Co. to use it. Check that your edition of The Great Heartland Hauling Co. is compatible, as some expansions were revised between editions.