
- BGG rank
- BGG #8,150
- BGG rating
- 6.3
Firepower
- 1–6 players
- 60 min
- Complexity 3.6/5
- 1984

1979
Rules assistance for The Great Redoubt: A Game of the Battle of Borodino – 1812
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Great Redoubt: A Game of the Battle of Borodino – 1812 is a board game released in 1979 for 2 players, 240–600 minutes per game, and ages 12 and up. It was designed by S. Craig Taylor and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
(from the rulebook:) The Great Redoubt is a [...] wargame that recreates [...] the Battle of Borodino, the most costly engagement of the Napoleonic Wars. Historically, the French attacked repeatedly, forced the Russians back, but failed to drive them from the field. After an unprecedented carnage, the French were marginally successful. Each hex on the mapboard is roughly 400 yards across. Each combat unit represents one actual regiment, brigade or division, cavalry brigade or division, or massed artillery formation. Each strength factor represents approximately 250 actual men or 3-8 guns. Each turn equals 30 minutes of actual time. 315 counters (4 of which are blanks)
The Great Redoubt: A Game of the Battle of Borodino – 1812 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Great Redoubt: A Game of the Battle of Borodino – 1812 is 240–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Great Redoubt: A Game of the Battle of Borodino – 1812 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Great Redoubt: A Game of the Battle of Borodino – 1812 has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Great Redoubt: A Game of the Battle of Borodino – 1812 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Great Redoubt: A Game of the Battle of Borodino – 1812 are: S. Craig Taylor. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Great Redoubt: A Game of the Battle of Borodino – 1812 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.