The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action

Expansion for Full Thrust

The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action

2013

Rules assistance for The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+

Rules assistant for The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action

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Answers come from the official rulebook, with the page to check.

The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action is an expansion for Full Thrust released in 2013 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.

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About the game

The United States and the European Union have resisted taking sides for almost two decades. Recently, that neutrality has changed. The Joint Special Operations Command has been hunting for the Ghost fleet homeworlds since the siege of Terra. A few weeks ago a deep cover team stumbled upon those coordinates. Posing as a frieghter crew in distress they lured in and captured a courier ship. That ship contained a quantum storage device containing evidence implicating the Synod in a deal with the Ghost systems. The Ghost systems were promised amnesty from Synod aggression and trade agreements promising the purchase of labor drones in exchange for rare elements. In light of this new information both the US and the EU have sided with the hawks in the Alliance Security Council. A massive fleet and ground force is being assembled in the Alpha Centauri system. Camp Gold has expanded into a sprawling complex of barracks and fortifications. The entire Alpha Centauri System is one huge military complex housing over six million personnel from all of the major powers in the Terran Alliance. Six million humans born and raised to hate the Synod. Cry Havoc! And set loose the dogs of war. The Kreul Fleet Action is the first in a series of campaigns to unify the Sol Sector under the hegemony of the Terran Alliance. It provides 4 scenarios detailing the battle for the Kreul space and prepares the way for the ground invasion of Kreul. It is compatible with both Full Thrust and BOHICA: Fleet Actions. —description from the publisher

Questions and answers

The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.