
- BGG rank
- BGG #4,786
- BGG rating
- 8.5
Five Parsecs From Home: Solo Adventure Wargaming
- 1–2 players
- 90 min
- Complexity 2.9/5
- 2021

Rules assistance for The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action is an expansion for Full Thrust released in 2013 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.
The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become a threat within a few months. The Fleet must drive into the inner system and completely obliterate the core hive world. Only then can the outlying stations and outposts be systematically eliminated. Admiral Holihan and Starpride Leader Wrowk'lo think that the combined forces of Taskforce 7 can accomplish this mission. Admiral Longbeach and the Task Force 5 will cork the bottle in the Kreul system and prevent Ghost forces from escaping into that system. Taskforce 13 under the command of Starpride Leader Lowk'lo and reinforced with SkySword Kreekraw and his fleet carriers will hold the B37c Transfer Station against an escape attempt into that system. The only viable route of retreat for the Ghosts is into the Ghost 152 system and then we have them bottled up we can bring the combined might of Task Forces 5, 7 and 13 to crush them completely. The Ghost 263 Fleet Action is the 4th in a series of campaigns to unify the Sol Sector under the hegemony of the Terran Alliance. It provides 4 scenarios detailing the battle for the Ghost 263 System. It is compatible with both Full Thrust and BOHICA: Fleet Actions. —description from the publisher
The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action are: Matthew Parmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action as an expansion for Full Thrust. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Full Thrust to use it. Check that your edition of Full Thrust is compatible, as some expansions were revised between editions.