The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action

Expansion for Full Thrust

The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action

2013

Rules assistance for The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+

Rules assistant for The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action

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Answers come from the official rulebook, with the page to check.

The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action is an expansion for Full Thrust released in 2013 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.

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About the game

The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become a threat within a few months. The Fleet must drive into the inner system and completely obliterate the core hive world. Only then can the outlying stations and outposts be systematically eliminated. Admiral Holihan and Starpride Leader Wrowk'lo think that the combined forces of Taskforce 7 can accomplish this mission. Admiral Longbeach and the Task Force 5 will cork the bottle in the Kreul system and prevent Ghost forces from escaping into that system. Taskforce 13 under the command of Starpride Leader Lowk'lo and reinforced with SkySword Kreekraw and his fleet carriers will hold the B37c Transfer Station against an escape attempt into that system. The only viable route of retreat for the Ghosts is into the Ghost 152 system and then we have them bottled up we can bring the combined might of Task Forces 5, 7 and 13 to crush them completely. The Ghost 263 Fleet Action is the 4th in a series of campaigns to unify the Sol Sector under the hegemony of the Terran Alliance. It provides 4 scenarios detailing the battle for the Ghost 263 System. It is compatible with both Full Thrust and BOHICA: Fleet Actions. —description from the publisher

Questions and answers

The Great Unification War: Operation Exorcist – Ghost 263 Fleet Action supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.