The Great War 1914-1918
BGG rank
BGG #20,829
BGG rating
6.4

The Great War 1914-1918

1976

Rules assistance for The Great War 1914-1918

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 120 min
  • 12+
  • Complexity 3.0/5

For 2 players

Rules assistant for The Great War 1914-1918

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Great War 1914-1918 is a board game released in 1976 for 2–7 players, 120 minutes per game, and ages 12 and up. It was designed by John Prados and Albert A. Nofi and its main mechanics are Area Movement.

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About the game

A strategic level, area movement game based on WWI. The map covers all major European and West-Asian countries ranging from Britain and France in the west to Persia and Russia in the east. Players maneuver armies, corps, and naval squadrons while engaging in mobilization, combat, and diplomacy. There are seven historical and one hypothetical scenario, plus a campaign game that links all of them into one massive 72 turn game. (One turn equals one month.) Each player begins with a set amount of resources and must manage them properly to gain victory. Run out of "money" (National Resource Credits) before the others and you're probably out of the game. Similarly, players have fixed mobilization pools from which to draw on to create new units. You can end up with having enough money to outfit a new infantry division but without any more young men to wear those uniforms! There are no endless supplies in this game to keep building unit after unit after unit. Makes for a very challenging and interesting gaming situation. Contents: 1 32" x 22" map 200 double-sided die-cut counters Rules Booklet Also available: 1 errata sheet, 1 advanced tournament optionals sheet.

Mechanics

Publishers

  • One Small Step
  • Rand Game Associates

Questions and answers

The Great War 1914-1918 supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.