The Great War in the Near East
BGG rank
BGG #14,454
BGG rating
6.7

The Great War in the Near East

1996

Rules assistance for The Great War in the Near East

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 3.1/5

Rules assistant for The Great War in the Near East

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Great War in the Near East is a board game released in 1996 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Ted Raicer and its main mechanics are Hexagon Grid.

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About the game

From Command magazine issue #38. The Great War in the Near East is a stand alone game using the core mechanics of The Great War in Europe (from Command issue #33) and depicting World War I in Palestine, Iraq & on the Turkish Front. The game also can be used as a add on module for The Great War in Europe as the counters have an added diagonal slash on them to identify them as Near East units and contains 400 counters in all. Both games were reprinted as as a The Great War in Europe: Deluxe Edition by GMT Games in 2007.

Mechanics

Designers

Publishers

  • XTR Corp

Questions and answers

The Great War in the Near East supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.