
- BGG rank
- BGG #15,824
- BGG rating
- 6.4
Nicaragua!: Revolution in Central America
- 2 players
- 180 min
- Complexity 2.7/5
- 1988

1995
Rules assistance for The Hundred Years War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Hundred Years War is a board game released in 1995 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Area Movement, Area Majority / Influence, and Simulation.
Strategy & Tactics magazine #177. The game recreates the wars fought between England and France between 1337 and 1453. Each game turn represents 1 year. Each unit represents leaders or 1-2000 soldiers. The units are either English (red), French (blue) or independent (white). The map is divided into areas not hexes and comes with 280 counters. Victory is determined by comparing each major powers victory point total with its initial resource value. Victory points are awarded for occupation of capital cities, the total treasury value of occupied areas and in its own treasury. Areas with shared ownership have shared treasury points.
The Hundred Years War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Hundred Years War is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Hundred Years War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Hundred Years War has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Hundred Years War belongs to these categories: Wargame and Medieval. Its main mechanics are Area Movement, Area Majority / Influence, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Hundred Years War are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Hundred Years War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.