
- BGG rank
- BGG #2,738
- BGG rating
- 6.5
Illuminati
- 2–6 players
- 60–180 min
- Complexity 2.7/5
- 1987

Rules assistance for The INWO Book: Rules, Variants, and more
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The INWO Book: Rules, Variants, and more is an expansion for Illuminati: New World Order released in 1995 for 2–6 players, 30–120 minutes per game, and ages 12 and up. It was designed by Steve Jackson (I) and its main mechanics are Variable Player Powers, Card Play Conflict Resolution, and Action Points.
A complete guide to Illuminati: New World Order (INWO). Included are: The World Domination Handbook V1.1, the complete updated rulebook. Every Card Described: All 412 cards from the Limited Edition with the complete text and in full color. Illuminated Strategy: Deck-building hints, tips, and twists for every Illuminati group. Variant and Optional Rules: New ways to take over the world including the "One With Everything" rules for playing with one big set of cards and the notorious Cheating Rules. Designer Schemes Stupid INWO tricks and more. 152 pages
The INWO Book: Rules, Variants, and more supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The INWO Book: Rules, Variants, and more is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The INWO Book: Rules, Variants, and more for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The INWO Book: Rules, Variants, and more belongs to these categories: Card Game, Humor, and Political. Its main mechanics are Variable Player Powers, Card Play Conflict Resolution, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The INWO Book: Rules, Variants, and more are: Steve Jackson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The INWO Book: Rules, Variants, and more as an expansion for Illuminati: New World Order. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Illuminati: New World Order to use it. Check that your edition of Illuminati: New World Order is compatible, as some expansions were revised between editions.