
- BGG rank
- BGG #11,659
- BGG rating
- 7.5
Edelweiss: The Struggle in the Caucasus, 1942
- 2 players
- 360 min
- Complexity 4.2/5
- 1989

1992
Rules assistance for The Italian Campaign: Salerno
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Italian Campaign: Salerno is a board game released in 1992 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by John Schettler and its main mechanics are Hexagon Grid.
The Italian Campaign Series: Salerno, is the second of four operational level games (Sicily, Salerno, Anzio and Med War) simulating the Battle for Italy in World War II using the Westwar Gaming System developed by Vanguard Games. This game represents the Allied invasion in southern Italy and was first published in Strategy & Tactics magazine #150. Errata was published in S&T #153. Errata was published in S&T #155. The Allies are trying to force the Axis player to completely retreat from southern Italy. Victory points are calculated based on the number of units captured, reduced, or retreated from the map... the difference between the Axis total and the Allied total determines who wins. Three scenarios are provided: the historical situation, a 'What if?' scenario, and a scenario which links with 'The Italian Campaign: Sicily' game. Game Scale: Turn: 1 to 2 days Hex: 5 miles Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rule booklet
The Italian Campaign: Salerno supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Italian Campaign: Salerno is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Italian Campaign: Salerno for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Italian Campaign: Salerno has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Italian Campaign: Salerno belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Italian Campaign: Salerno are: John Schettler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Italian Campaign: Salerno as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.