The Kaiser's War: World War I, 1918-19
BGG rank
BGG #15,468
BGG rating
7.2

The Kaiser's War: World War I, 1918-19

2010

Rules assistance for The Kaiser's War: World War I, 1918-19

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 240 min
  • 12+
  • Complexity 2.7/5

For 1 player

Rules assistant for The Kaiser's War: World War I, 1918-19

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Kaiser's War: World War I, 1918-19 is a board game released in 2010 for 1–2 players, 240 minutes per game, and ages 12 and up. It was designed by Joseph Miranda, Ty Bomba, and Joe Youst and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

The Kaiser’s War (KW), is an intermediate-complexity, strategic-level simulation of the last year of World War I in Europe, including an optional what-if extension into 1919. As 1918’s campaign season opened, the Central Powers had defeated the Russian Empire and dominated much of Europe, yet less than a year later the Western Allies were triumphant. The concept of “victory points” (VP) is central to play of game. Players begin each scenario with a designated number of VP. They may expend them to gain reinforcements and carry out certain actions. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. To win the game you must have more VP than your opponent; so play is a balancing act between expending VP and attaining objectives. This is a two-player game: one player controls the Central Powers; the other player controls the Allies. Each hex on the map represents 62 miles (100 km) from side to opposite side. The map shows all of Europe from London to Moscow and south to Italy and Greece. Each game turn represents two months. Units of maneuver are mostly armies, along with certain elite and specialized corps. There are 17,500 words in the rules. Two experienced players can finish the shorter (historical) scenario in about four hours. Designed by Joseph Miranda. The rules cover such things as: mobilization, replacements, unit conversions, trenches, fortified zones, fog of war, railroads, headquarters, air bases, naval bombardment, seasons, neutrals, Bolshevik and nationalist forces, critical cities, psychological warfare, morale, stand-fast orders, shock troops, proto-mechanized warfare, the Poles, the Allied Blockade, alpine units, the USMC, guerrillas, the Arab Legion, and much more. S&T issue 261 Reprinted in Command Magazine Japan #140 in April 2018.

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Decision Games (I)

Questions and answers

The Kaiser's War: World War I, 1918-19 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.