The Land of Enin
BGG rank
BGG #23,902
BGG rating
5.9

The Land of Enin

2012

Rules assistance for The Land of Enin

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 20 min
  • 8+
  • Complexity 1.4/5

Rules assistant for The Land of Enin

For 1 player

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Land of Enin is a board game released in 2012 for 1 player, 20 minutes per game, and ages 8 and up. It was designed by Todd Sanders and its main mechanics are Push Your Luck, Roll / Spin and Move, and Dice Rolling.

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About the game

You've grown up with the outrageous tales of your forefathers - your Uncle Jack, the golden goose thief, your Mother’s 2nd cousin Jack the Giant Teaser and Lima Bean Eater and Grandpa Jack who had that thing about jumping over candlesticks. And now it’s your turn to set out and find fortune in the Land of Enin. One fateful day an enchanted sheep (or pig, you are not quite clear on the details, all those enchanted talking animals look alike after awhile) saunters up and tells you about a Lost Book of Magic that will gain you a kingdom of your own, if only you can find it. To win this solitaire game you must: first, steal a key from the town elders, and sweet talk a watchword from an old witch woman, then rescue a maiden from a goblin tower, then return her to her royal father who will give you a magic lodestone to find your way through the Tombs of Neuve and search for the Lost Book and win you your kingdom! all while battling monsters a'plenty, finding treasure and magic items and generally questing about! Needed to Play: the 9 Land of Enin cards (or the player sheet if you are playing the mini-mini version) 1D6 and 1D10 (2D10 is even better) 10 black wooden cubes 2 yellow wooden cubes 1 red, blue and green wooden cube and 1 Meeple o’Adventure Play: Each turn consists of 2 phases: Travel and Questing. Travel Phase During the Travel Phase, roll 1D10 to determine where you move to. Each Location Card, in the lower right, lists which of the other Locations you can move to depending on what number you roll. A roll of 0 allows you to choose any location. Questing Phase During the Questing Phase, roll 1D10 and, on the chart on the Location Card, find the action which matches the rolled number. Encounters result in a further 1D10 roll on a matching Encounter Card. Combat: If you encounter a monster, during the Questing Phase, you must fight it in combat. Different monsters are encountered based on your current experience level. The land of Enin is a fast and fun dice game for one player.

Questions and answers

The Land of Enin supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.